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Colombo, Sri Lanka
Professional Report/ Technical/ Blog/ Academic and Ghost Article Writer,Application Developer, Database Administrator, Content Creator and Project Manager in a wide variety of business & enterprise applications. Particularly interested in client/server and relational database design using MS-SQL Server & Oracle. Always interested in new hi-tech projects, as well as close interaction with the DB querying & reporting. Also a specialist in Education Management. Actively seeking the processes for merging Enterprise Lean Sigma (ELS) with IT.

Sunday, 12 December 2010

New Applications: Apple iLife '11

The new version of iPhoto offers an array of full-screen modes for viewing events, Faces, Places, albums, and projects.

The app includes a variety of new slideshow themes, but one of the most compelling is the Places pin mode shown here. It aims to tell a trip-based story and looks pretty neat.


The program has also expanded its Facebook integration. iPhoto now creates complete themes within an e-mail message.

In addition, you can tag your friends from within the software, rather than having to enter Facebook separately.

Apple has made noticeable upgrades to the book creation feature in iPhoto. Here you can see the dynamic theme browser, which lays out your project in a carousel for easy viewing.

For those who miss iCards, Apple has added a new printing feature to iPhoto '11. You can build them easily from the theme carousel shown here.

The most exciting addition to the new iMovie is the ability to easily create movie trailers for your videos.

There are a handful of new auto effects in iMovie. Select "instant replay" to automatically insert text over a particular scene and have it repeated in slow motion.

The video-editing program already included several themes; Apple has now added some geared for sports and news.

GarageBand '11 doesn't have a huge amount of updates, but one major addition is a feature called Groove Matching. It lets you easily select tracks that play at different speeds and get them in sync.

12 Programming mistakes to avoid

A car magazine once declared that a car has "character" if it takes 15 minutes to explain its details before it can be loaned to a friend. By that standard, every piece of software has character -- all too often, right out of the box.


Programming mistake No. 1: Playing it fast and loose
Failing to shore up the basics is the easiest way to undercut your code. Often this means overlooking how arbitrary user behavior will affect your program. Mistakes in the smallest places cause software to fail.


Mistake No. 2: Overcommitting to details
On the flip side, overly buttoned-up software can slow to a crawl. Checking a few null pointers may not make much difference, but some software is written to be like an obsessive-compulsive who must check that the doors are locked again and again so that sleep never comes.


Mistake No. 3: Not simplifying control
Too often, developers invite disaster by not simplifying control over tasks in their code.


Mistake No. 4: Delegating too much to frameworks
Sometimes the magic tools lead only to confusion. By abstracting functionality and assuming what we want, frameworks can all too often leave developers at a loss for what's gone wrong in their code.


Mistake No. 5: Trusting the client
Many of the worst security bugs appear when developers assume the client device will do the right thing. 
For example, code written to run in a browser can be rewritten by the browser to execute any arbitrary action. If the developer doesn't double-check all of the data coming back, anything can go wrong.


Mistake No. 6: Not trusting the client enough
Sometimes too much security can lead paradoxically to gaping holes. Just a few days ago, I was told that the way to solve a problem with a particular piece of software was just to "chmod 777" the directory and everything inside it.


Mistake No. 7: Relying too heavily on magic boxes
Worried about security? Just add some cryptography. Want your databases to be backed up? Just push the automated replication button. Don't worry. The salesman said, "It just works."


Mistake No. 8: Reinventing the wheel
Then again, making your own yogurt, slaughtering your own pigs, and writing your own libraries 
just because you think you know a better way to code can come back to haunt you.


Mistake No. 9: Opening up too much to the user
Programmers love to be able to access variables and tweak many parts of a piece of software, but most users can't begin to even imagine how to do it.


Mistake No. 10: Overdetermining the user experience
Some developers decide to avoid the trouble of too many features by offering exactly one solution. Gmail is famous for offering only a few options that the developers love. You don't have folders, but you can tag or label mail with words, a feature that developers argue is even more powerful.


Mistake No. 11: Closing the source
One of the trickiest challenges for any company is determining how much to share with the people who use the software.


Mistake No. 12: Assuming openness is a cure-all
Millions of open source projects have been launched, and only a tiny fraction ever attract more than a few people to help maintain, revise, or extend the code. In other words, W.P. Kinsella's "if you build it, they will come" doesn't always produces practical results.

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